How To Change Camera Kerbal Space Program
There are several unlike camera views available in KSP, offering different perspectives from a virtual external photographic camera pointed at the craft, kerbonaut, or other item beingness controlled. Pressing the 5 key will cycle through the bachelor camera views at any time.
Gratuitous
Gratis view: Kerbin is on the lesser
The gratuitous camera view positions the angelic trunk the craft is orbiting or resting on at the lesser of the screen and taking "up" to be a direction away from its surface. This is the recommended fashion for decision-making planes.
Orbital
Orbital view: Kerbin is on the right
The orbital camera view takes "upwardly" to be towards the n pole of the torso being orbited, which tends to identify the trunk to the side of the arts and crafts on the same horizontal plane when the arts and crafts is about the equator. This fashion is often the most comfortable when flying a spacecraft in orbit as information technology matches the camera behavior of the map view.
Kerbals glitching whilst in Orbital Camera view.
While kerbals are in EVA on a planet, changing to Orbital perspective can cause the kerbals to flip on their sides, depending on the location on the planet. Gravity will still affect the kerbals, withal.
Chase
The chase camera view makes the camera follow the arts and crafts's surface-based prograde (not vessel pointing) direction in the horizontal centrality, only not in the vertical and gyre axes. This means that the footing volition always exist on the "down" direction. The player can nonetheless rotate the camera in vertical and horizontal axes. This mode is useful for atmospheric airplane flight, especially during aerobatics when the player wants to have a clear view on their maneuvering.
Locked
The locked camera view is relative to the craft itself and rotates along with it every bit its attitude changes; information technology may as well exist repositioned manually. "Up" for the locked cam is based on the orientation of the part the craft is currently being controlled from (unremarkably the command module). This view tin make docking much easier to perform without switching to docking controls.
Auto
The auto camera view switches automatically between the gratuitous and orbital view depending on the craft's overall distance. At launch the costless view is used, just as soon as the periapsis gets high enough the camera switches to the orbital view (and back to the free view, when the periapsis gets too depression). The minimum periapsis to switch to orbital view depends on the body:
- Kerbin: Periapsis is above 23 km.[verify]
- Mun: Periapsis is to a higher place the "bounding main level".
Source: https://wiki.kerbalspaceprogram.com/wiki/Camera_view
Posted by: monroebleenter.blogspot.com

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